skip to content
Gaming masculinity : trolls, fake geeks, and the gendered battle for online culture Preview this item
ClosePreview this item

Gaming masculinity : trolls, fake geeks, and the gendered battle for online culture

Author: Megan Condis
Publisher: Iowa City : University of Iowa Press, [2018]
Series: Fandom & culture.
Edition/Format:   Print book : EnglishView all editions and formats
Summary:
Gaming Masculinity explains how the term "gamer" has been constructed in the popular imagination by a core group of male online users in an attempt to shore up an embattled form of geeky masculinity. This latest form of toxicity comes at a moment of upheaval in gaming culture, as women, people of color, and LGBTQ individuals demand broader access and representation online. Paying close attention to the online  Read more...
Getting this item's online copy... Getting this item's online copy...

Find a copy in the library

Getting this item's location and availability... Getting this item's location and availability...

WorldCat

Find it in libraries globally
Worldwide libraries own this item

Details

Additional Physical Format: Online version:
Condis, Megan, 1984-
Gaming masculinity.
Iowa City : University of Iowa Press, [2018]
(DLC) 2017060010
Document Type: Book
All Authors / Contributors: Megan Condis
ISBN: 9781609385651 1609385659
OCLC Number: 1007044262
Description: x, 138 pages : illustrations ; 23 cm.
Contents: The gamification of gender --
Bro's law : Army of Two and the perils of parody in gaming culture --
"Get raped, f****t" : trolling as a gendered metagame --
Far Cry 3 : the heart of darkness --
Sexy sidekicks, filthy casuals, and fake geek girls : meme-ifying gender in the gaming community --
Hacks and mods : remaking the classics --
No homosexuals in Star Wars? BioWare, gamer identity, and the politics of privilege in a convergence culture --
Will the circle be unbroken? BioShock Infinite and the evolution of hardcore gaming culture --
From #GamerGate to Donald Trump : toxic masculinity and the politics of the alt-right --
The dating game : gender performance and gamification in the real world.
Series Title: Fandom & culture.
Responsibility: Megan Condis.

Abstract:

Gaming Masculinity explains how the term "gamer" has been constructed in the popular imagination by a core group of male online users in an attempt to shore up an embattled form of geeky masculinity. This latest form of toxicity comes at a moment of upheaval in gaming culture, as women, people of color, and LGBTQ individuals demand broader access and representation online. Paying close attention to the online practices of trolling and making memes, author Megan Condis demonstrates that, despite the supposedly disembodied nature of life online, performances of masculinity are still afforded privileged status in gamer culture. Even worse, she finds that these competing discourses are not just relegated to the gaming world but are creating rifts within the culture at large, as witnessed by the direct links between the GamerGate movement and the recent rise of the alt-right during the last presidential election. Condis asks what this moment can teach us about the performative, collaborative, and sometimes combative ways that American culture enacts race, gender, and sexuality.
Retrieving notes about this item Retrieving notes about this item

Reviews

Editorial reviews

Publisher Synopsis

"Fierce, fun, and fascinating. Condis writes with a journalist's ear and an academic's eye, getting to the core of what drives men's behavior online, in games, and throughout digital culture." Read more...

 
User-contributed reviews

Tags

Be the first.

Similar Items

Related Subjects:(2)

User lists with this item (2)

Confirm this request

You may have already requested this item. Please select Ok if you would like to proceed with this request anyway.

Close Window

Please sign in to WorldCat 

Don't have an account? You can easily create a free account.