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Debugging game history : a critical lexicon

Author: Henry Lowood; Raiford Guins
Publisher: Cambridge, Massachusetts ; London, England : The MIT Press, [2016] ©2016
Series: Game histories.
Edition/Format:   eBook : Document : EnglishView all editions and formats
Summary:
Essays discuss the terminology, etymology, and history of key terms, offering a foundation for critical historical studies of games.
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Details

Genre/Form: Electronic books
History
Terminology
Additional Physical Format: Print version:
Material Type: Document, Internet resource
Document Type: Internet Resource, Computer File
All Authors / Contributors: Henry Lowood; Raiford Guins
ISBN: 0262331942 9780262331944 9780262331937 0262331934
OCLC Number: 960041709
Description: 1 online resource (xx, 443 pages) : illustrations.
Contents: Series Foreword; Introduction: Why We Are Debugging; 1 Achievements; 2 Adventure; 3 Amusement Arcade; 4 Artificial Intelligence; 5 Character; 6 Classic Gaming; 7 Code; 8 Console; 9 Control; 10 Controller; 11 Cooperative Play; 12 Culturization; 13 Demo; 14 Difficulty; 15 Educational Games; 16 Embodiment; 17 Emulation; 18 Fun; 19 Game Art; 20 Game Audio; 21 Game Balance; 22 Game Camera; 23 Game Culture; 24 Game Development; 25 Game Engine; 26 Game Glitch; 27 Games as a Medium; 28 Genre; 29 Identities; 30 Immersion; 31 Independent Games; 32 Intellectual Property; 33 Kriegsspeiel. 34 Machinima35 Mechanics; 36 Menu; 37 Metagame; 38 Modification; 39 Narrative; 40 Platform; 41 Playing; 42 Perspective; 43 Procedurality; 44 Role-Play; 45 Save; 46 Simulation; 47 Toys; 48 Walkthrough; 49 World building; Contributors; Index.
Series Title: Game histories.
Responsibility: edited by Henry Lowood and Raiford Guins ; editorial assistant, A.C. Deger.

Abstract:

Essays discuss the terminology, etymology, and history of key terms, offering a foundation for critical historical studies of games.  Read more...
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